A downloadable game

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The clash of armies, whispered diplomacy among imperiled nations, and profound discoveries that shape the world’s destiny are often found in fantasy genre literature, but rarely found in fantasy tabletop roleplaying. Witch Pleas Publishingchanges all that with minigames designed to be compatible with virtually any system, played with the most basic materials, and accessible for ages young and old.

Conquest is the first in this series of minigames, designed to bring the large-scale battles of fantasy and historical fiction to life, for all to enjoy! This means Conquest is:

  • Simple to Set Up
  • Simple to Play
  • Dramatic
  • Fun

Epic clashes, moments of heroism and despair, and thrilling consequences that you can weave into your tabletop roleplaying campaign are all at your fingertips. Playing Conquest is simple:

1

Draw the Map

8 rows, 8 column

2

Set up Pieces

Cards, coins, or minis

3

Roll Dice

Six-sided results, infinite drama

Simple, right? That’s so players of all age groups can play just about anywhere with minimal pieces and can connect it with almost any tabletop RPG.

The drama also sets Conquest apart. It’s a wargame designed for generating stories, not just results. It does this through:

  • Tables produce unique stories at critical moments
  • Luck is spent by players to influence rolls
  • Units suitable for all sorts of fantasy armies
  • Hero cards lend unpredictability, drama and story

Got an epic campaign with a battle to fight in a dramatic, simple way? Or a love of wargames and awesome stories alike? Or an open afternoon, some dice, cards, coins and a pencil?

Then you’re all set for Conquest!

Download

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Click download now to get access to the following files:

Conquest - Wargaming for TTRPGs.pdf 2.1 MB

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